Engaging distant learners is a difficult task. They are constantly confronted with distractions and demands on their time. So how can we create instruction that pulls learners into the content and helps them gain the knowledge required to be successful? One method is to employ the concept of gamification. Explore the use of game elements to challenge learners, generate curiosity and create immediate feedback. Learn how to balance the elements of story, action and uncertainty to simulate thinking and engagement. In this interactive, evidence-based keynote you will experience first-hand how gamification motivates learners, increases retention and leads to desired learning outcomes.
Karl Kapp, Ed.D., is a professor, analyst, speaker, learning expert and designer of instructional games and gamification. He is a full-professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches subjects related to games, gamification and learning technologies. He is the Director of Bloomsburg’s Institute for Interactive Technologies which works with organizations to create interactive instruction including games and simulations. Karl has authored or co-authored seven books including “The Gamification of Learning and Instruction.” His latest book is titled “Play to Learn: Designing Effective Learning Games.” Karl is author of several Lynda.com courses including the “Gamification of Learning” and “How to Increase Learner Engagement.” He has been a TEDx speaker and speaks worldwide on teaching innovations, instructional strategies and the future of learning and development. You can follow his widely read blog at http://karlkapp.com/kapp-notes/ or follow him on Twitter @kkapp.
Gartner (2014) defines the Internet of Everything (IoE) as the network of physical objects that contain embedded technology to communicate and sense or interact with their internal states or the external environment. The rise of these connected ‘smart’ technologies provide new opportunities for transforming teaching and learning, as well as real-time, on-demand data, for evoking immediate changes. This presentation will address the possibilities and challenges of IoE Smart Technologies (EduGadgets) as data drived tools for improving academic and social performance and a showcase of technology highlighting the latest innovations in emerging technologies of wearables, mobile devices, health and fitness aids, STEM, mixed realities (VR/AR/Gamification/Holograms) across the education disciplines and K-16 spectrum.
Robbie Melton serves as the chief system level administrator to oversee the system’s mission and initiatives for the Strategic Mobilization Planning and Business Models, Mobilization Quality Assurances, Faculty and Student Use of Mobile Devices related to teaching, learning, training, and workforce development, and the coordination of research, product testing, pilots and security safety networks. She has published and presented around the nation on the impact and value of mobilization for education and the workforce and has acquired a new distinction as an “App-ologist” due to her study of the pedagogy and best teaching practices with mobilization, quality standards for the utilization of mobile apps, and for her creation of the Mobile App Education and Workforce Resource Center (50,000 + Apps that have been aligned with over ninety-five subject areas from Pre-K to Ph.D., including workforce careers, professional development and lifelong learning, according to one’s mobile device of choice). Melton is the winner of numerous awards; the latest being the 2016 Online Learning Consortium Fellow, 2016 Richard Jonsen Educational Technologies top honor for her lifetime work in educational technology, 2015 MERLOT Leadership Visionary Award, CDE Top 30 2014 Technologists, Transformers and Trailblazers, 2013 Apple Distinguished Educator, 2012, Technology WOW Award, 2013 eAfrica Innovator Education Award.